Force and Destiny

Yesterday, while roaming around town, I stopped at yet another used bookstore.


But first, let me first delve into a prologue of sorts:

I’ve mentioned numerous times that I’ve developed a fascination for role playing games, even though I’ve yet to actually play any of them.  Something about the completeness of the core rule books or the world building involved tends to captivate me, and while I hope to one day have time to get involved, the sad truth is that I’m just accumulating books that will see limited use at my hands.

I’ve also mentioned that earlier this year – about the time that my fixation started – I stumbled upon two of the three core rule books in use for Fantasy Flight GamesStar Wars series, Age of Rebellion and Edge of the Empire, for a ridiculous price.  As it happened, I couldn’t decide which book was more my speed and rather than risk a bad selection, I just bought them both.  I’ve added a few of the supplemental books to what I’ve got, so the collection has expanded quite a bit in the last eight months.

Which brings us to yesterday.

Another store, another journey.  And, it seems, another book.  The final core rule book – Force and Destiny – to be honest.  Again, I fell victim to the “great price” ploy, but there’s also the fact that unlike the other two books (which deal with warfare and non-military culture, respectively), this one focuses more on the spiritual side of the Star Wars universe.

In essence, Force and Destiny addresses game characters who are “force sensitive,” and includes information for creating adventures for those on either the light side or the dark side of “the Force.”  The mystical nature of the Force – clearly influenced by Eastern theologies – is interesting and rare in the realm of science fiction, where technology is at the forefront and spiritualism no longer exists.  So while I would love to embrace a Rebel combatant or an Outer Rim World smuggler, I think that I’m more drawn to the idea of someone trying to find spiritual peace in a chaotic world bent on destruction.

Art imitating life, or vice-versa?

I don’t know; I’m just a sucker for world building and fictional universes with some degree of complexity, physical or moral.  I’ve only glanced over a few pages of this book, but I already like what I’ve read.  And honestly, it’s irrelevant whether I find a crew of people willing to play this game (or the other related titles, or the thirty other rpgs I’ve amassed) or not:  I like what these books put on the table.  As a so-so fan of Star Wars (yes, despite everything I’ve said in the past about that franchise, I’ve never been a very big fan, although the Little Woman would strongly disagree with that), I just like that such a simple story has been fleshed out to form a more plausible environment.

Of course, I have no frickin’ idea where I’m going to store all of these books.  I constantly tell the Little Woman that if I die, she’s going to have one heck of a time in trying to pack up and move out.  Oh well – that’s a problem for another day.

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